![]() Okami is very long for an action adventure game, especially for one that has so much beautiful scenery in it. It helps that Okami will take you at least 30 hours to finish the first time through, and that's not due to any sources of frustration during the gameplay, either. While the game is a little dense with exposition, overall you'll feel like you've gone on an incredible and long journey once all is said and done. During your quest to purify Japan, you won't just battle that eight-headed serpent-you'll unearth the cause of a deadly plague threatening a huge city, help villagers in danger of freezing to death from a relentless blizzard, come face-to-face with an enormous water dragon that's terrorizing Japan's coastline, and more. The story boils down to a conventional battle of good against evil but effectively sets up a series of remarkable, self-contained subplots that are all seamlessly interconnected. ![]() ![]() There's a lot of dialogue throughout the game, which makes for plenty of reading since all the characters speak in gibberish that sounds just vaguely Japanese. The story unfolds mostly through frequent, nicely animated cutscenes. Their journey begins by purging the evil from a small village but expands to encompass all corners of Japan, and beyond. Will history repeat itself, or is there an even more sinister plot at work here? At the beginning of the game, Amaterasu is joined by a pint-sized creature named Issun, a bold and smart-alecky little guy who does all the talking for the both of them. Apparently, it's all the doing of a massive eight-headed serpent that was killed 100 years ago and has been reborn. The story is simple: Amaterasu, reborn as a white wolf, has a mission to rid medieval Japan of a demonic curse that's swept across the nation. The story plays out like a modernized anime version of a myth, except with a far more original visual style than what most anime brings to bear. Though Okami's premise and characters are steeped in Japanese folklore, you don't need to be familiar with the source material to appreciate this game-you just need a bit of an open mind. Okami boasts an extraordinary visual style, but there's much more to it than all the pretty graphics.īy clicking 'enter', you agree to GameSpot's All the while, Okami's stunning good looks give it the appearance of a cross between a cartoon and a traditional Japanese ink-and-watercolor painting, and perhaps best of all, the game keeps going and going for much longer than most other games like it. Much like in those games, in Okami you'll traverse a vast countryside filled with intrigue, meet a variety of interesting characters, delve into dungeons chock-full of various traps and fearsome-looking creatures, and become more and more powerful as you go. It takes its cues from the Legend of Zelda series in particular and achieves similarly outstanding results. Despite its unusual premise and other unique qualities, Okami is in many ways a textbook action adventure game. A truly epic journey awaits this wolf, who wields divine power quite literally as an artist wields a brush. Okami is based on the Japanese legend of the sun god, Amaterasu, whom you control throughout the game in the form of a white wolf. It was total garbage.It's only fitting that a game about a god should have an awe-inspiring presentation such as this. At one point, we were so far off-track that it had turned into a simulation game - you had hexes and trees sprouted on them. “I was grinding my teeth at night, I was so worried. “Our first test run was incredibly boring to play,” he recalled. “I couldn’t say ‘I don’t know if this’ll be fun or not’ because than nobody on the dev team would be enthusiastic about it, so instead I was like ‘This is gonna be great! I know it will!’ So eventually the discussion shifted to a wolf running around, and we made this minute-long video depicting a wolf running through a field and trees sprouting up behind him and I told the team ‘See, isn’t that neat?'”Įventually Okami made it to the prototyping stage, but Kamiya’s problems didn’t end there. “When I first started talking about it with Inaba, the only starting point we had for Okami was a game that depicted a lot of nature,” he said. – Īlso, on 1UP we can read an interview with Kamiya that talks about the early prototype of Okami: You can play a video clip of Amaterasu in her original realistic style after beating the game. This change did not increase the game’s performance. However, Clover Studios determined that the more colorful sumi-e style allowed them to better convey Amaterasu’s association with nature and the task of restoring it. The game was originally planned to be rendered in a more photorealistic 3D style. Okami in its beta version was much different from the final one.
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